Might and Magic III: Isles of Terra
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1992
Developer: New World Computing, Inc.
Publisher: New World Computing, Inc.
Players: 1 Player
Licensed from: Jon Van Caneghem
Relationship: is a sequel to Might and Magic II: Gates to Another World is a sequel to Might and Magic: Book Two
Hardware: OCS, ECS
Conversions: Fujitsu FM Towns, NEC PC Engine CD, Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis
Disks: 6
Programmer: Mark Cauldwell
Musician: Todd Hendrix
Designer: Bonita Long-Hemsath, Julia Ulano, Louis Johnson
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The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of  use was central to the gameplay and interface, and the plot included piles of new twists and turns.

Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.
 
http://www.mobygames.com/game/amiga/might-and-magic-iii-isles-of-terra
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CHEATS:


Extra gold:

Enter DOE MEISTER at any Mirror Portal to transport
to a secret room in Dragon Cavern with a large amount of gold.
Note: The only way to leave is to use Lloyd's Beacon or Mr. Wizard.

King's Ultimate Power Orb:
Enter ORB MEISTER at any Mirror Portal, then
follow the twisting passages beneath the pyramids to collect a
King's Ultimate Power Orb.

View ending sequence:
Enter BLASTOFF at any mirror Portal.

Teleporter codes:

HOME
SEADOG
FREEMAN
DOOMED
REDHOT
AIR
WATER
FIRE
EARTH
